DGE (Distributed Gaming Engine) |
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Papers: A selection of papers that provide an insight into the work associated to the development of DGE. Interest Management Middleware for Networked Games, Morgan,
G., Lu, F. and Storey, K., In Proceedings of the I3D 2005. ACM
SIGGRAPH Symposium on Interactive 3D Graphics and Games, Washington, DC,
April 3-6, 2005 pp. 57-63, ACM SIGGRAPH 2005 Scalable Collision Detection for Massively
Multiplayer Online Games, Morgan, G. and Storey, K., In
Proceedings of the IEEE 19th International Conference on Advanced
Information Networking and Applications (AINA '05), March 25-30, 2005,
Taipei, Taiwan
Volume 1 pp. 873-878 Determining Collisions between Moving Spheres for
Distributed Virtual Environments, Storey, K., Lu, F. and Morgan,
G., In Proceedings of the Computer Graphics International (CGI '04),
June 16-19, 2004 pp. 140-147 CS-TR: 888 Scalable Massively Multiplayer Online
Games, Morgan, G. Expanding Spheres: A Collision Detection Algorithm
for Interest Management in Networked Games, Morgan, G., Storey,
K., Lu, F., In Proceedings of the Entertainment Computing – ICEC
2004: Third International Conference, Eindhoven, The Netherlands,
September 1-3 Rauterberg, M. (ed)
Predictive Interest Management: An Approach to
Managing Message Dissemination for Distributed Virtual Environments, Morgan,
G., Lu, F., In Proceedings of the First International Workshop on
Interactive Rich Media Content Production: Architectures, Technologies,
Applications, Tools (Richmedia2003)
2003 Implementing Scalable Networked Virtual
Environments using Replicated VRML Servers, Morgan, G. and
Rischbeck, T., In Proceedings of the International SRDS Workshop on
Object-Oriented Reliable Distributed Systems (WOODS 2000). Held as part
of the 19th IEEE Symposium on Reliable Distributed Systems (SRDS '00),
Nürnberg, Germany, 16-18 October 2000
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