A Study of Fun in Computer Games


© 2009      Stuart Little      ALL RIGHTS RESERVED.



Abstract:      Player enjoyment is the most important goal for computer games. This study focuses on the factors that create fun within computer games and an investigation into whether games can be designed and developed to incorporate fun. It is a concept which has never been addressed and the results could significanty affect the way computer games are designed and developed. A review of all relevant literature was conducted and a framework for fun within computer games was developed. A case study of one of the worlds most famous computer games, Tetris, was undertaken, the version being the Tetris Friends application on the social networking website, Facebook. Participants, who have had a wide range of experience with the game, were acquired to complete a questionnaire and a data analysis of the results was conducted allowing the development of a final framework for fun in computer games.



Download as a PDF.